Perlisten, Trinnov Audio, and dCS will present a joint immersive music demonstration at this year’s High-End show in Vienna.
At HIGH END Vienna 2026, Perlisten Audio, Trinnov Audio, and dCS will present a joint immersive music demonstration, showcasing how immersive audio is the next step in music creation and how many immersive audio playback systems still leave too much to chance.
Rather than simply showcasing effects, the demonstration will focus on immersive audio recordings in a controlled, scalable listening environment. Vicoustic acoustical panels will help tame the room so multiple listeners experience an equally stable, coherent soundfield—setting this demo apart from others that often fail to optimize for all audience members.
The loudspeaker system, developed by Perlisten Audio, deploys five S7T towers for the front stage, eight S7i on-wall speakers for the surrounds, eight S4S speakers for the top layer, and eight D215 subwoofers. This speaker package forms a coherent, wide-dynamic array, allowing pinpoint placement within a sound field that fills the entire space.
Trinnov’s new AltitudeCI platform sits at the heart of the system, offering a native AoIP processor specifically for high-channel-count systems where absolute consistency and deterministic outcomes are essential. This ensures that, unlike most immersive demos, every channel remains precisely controlled and measured, removing the uncertainty often found in immersive playback.
Signal conversion is handled by dCS’s latest DAC platform, designed to maintain timing integrity and resolution across all channels simultaneously—an essential requirement in immersive reproduction, where phase relationships define the sound field as much as level.
Don’t miss your chance to experience three-dimensional music—join us for an immersive demonstration designed specifically for discerning listeners ready to go beyond stereo sound.
Throughout the show, the room will host a series of exclusive daily sessions led by Grammy Award-winning producer Justin Gray.
Recognized for his work at the forefront of immersive music production, Gray will present and deconstruct selected material in the very format it was created. This will offer attendees rare access to both the creative intent and the technical realities of immersive playback on a true reference system.
This collaboration is not about demonstrating immersive audio as a format. It is about demonstrating what happens when the system stops getting in the way.
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